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Gtfo enemies
Gtfo enemies













gtfo enemies

There are two types of consumables (Resource Packs and Utility), with you only being able to hold one of each. These resource lockers contain resources that will help you on your journey. You will enter the level and will find crates while progressing. Once you and your team have finished setting up what you are bringing into the hole.

  • Can help sentries kill Shadows (tag the Shadows).
  • Can see up to 25/30 meters in the direction you are facing.
  • After tagging, there is a cooldown time where you can't tag any more enemies.
  • Can tag moving enemies, but after a short charge-up.
  • Person using Bio Tracker should have a mic.
  • Can be used an infinite amount of times.
  • Can't detect Shadows unless with the help of a flashlight.
  • Placement is crucial to its effectiveness.
  • Strafing enemies can easily dodge the sentry.
  • Burst sentry uses 3 ammo per shot while shotgun sentry uses 5 ammo per shot.
  • Is great for crowd control and early detection during alarm sequences.
  • There are two types of sentry, a burst and a shotgun.
  • GTFO ENEMIES FULL

    Max ammo is 60 (5 full charges and a half charge).Can be used to freeze Scouts to safely dispatch of them.The C-Foam launcher is a silent weapon, meaning it can be safely used in stealth.Reinforcing doors requires a significant amount of ammo.Is easily replaced by C-Foam grenades which do the same job in a shorter amount of time.Used to reinforce doors or can freeze enemies for a decent amount of time.Does not have much ammo as max ammo is 8 mines.If one of your mines explodes during stealth, it is considered a silent kill even with the excessive noise.Can down you if you are in the blast radius.Place them on doors or walls for maximum efficiency.Uses mines to kill enemies (Triggers when enemies pass by it).They each have a different function that will help your team in specific circumstances. Melee weapons are the only silent weapon as of now (mines are too while in stealth, but I'm pretty sure the devs will change that) so use them a lotĪnother decision that you will be making before you enter the hellhole is what tools you will be bringing. Don't charge for too long though as it will auto-swing if held long enough. For maximum efficiency with them, charge up the weapon and then swing at the enemy. The only difference in the melee weapons is how they look. Melee weapons are up to personal preference as they do the same amount of damage and have the same charge-up times. Note that this gun has a small charge-up time before firing.Average damage and good for crowd control but with low rate of fire.Able to one hit grunts, but be wary of how many bullets you have in the mag.High damage with medium rate of fire and painful recoil.Very high damage with the downside of very low ammo capacity.High damage paired with good rate of fire.Can one-shot a sentry if you are close enough.High damage but low ammo cap and low rate of fire.The secondaries vary greatly, as some strategies require one person to holster the sniper Advised when using this gun to shoot in short bursts to ensure best accuracy.Lowest damaging weapon but makes up for it in high ammo capacity.Do not ADS when enemies are close to you when using this gun.Use at short range, it is useless at long distances.Amazing damage at short range but drastic dropoff.Decent damage but fire rate is a bit low.Max ammo is unknown at the moment to guide maker.Three bullet burst per fire (9 bursts per mag).Similar in damage and range to the Malatack LX.Is average in all aspects (according to the game).The weapons that you and your companions (if you have any) bring with you will decide how you go about things.Ĭhoosing your primary is up to you, choose whatever gun you feel you're the best with

    gtfo enemies gtfo enemies

    Some of the most important decisions that you will make in this game happen before you are even dropped into the nightmare pit.















    Gtfo enemies